GLB to Styk
Convert a rigged .glb model into a StykAnimate project.
Drop a .glb file here, or choose one
The model needs an armature with skinning. .gltf files with separate buffers are not supported; export as .glb.
Options
Height
Figure height on the canvas.
Pivot point
Root bone
Feet
Centre of the model
Where the figure turns and is placed.
Project name
Turn
Degrees to rotate the model around its vertical axis.
Include unskinned meshes
Attach loose meshes to the root bone instead of leaving them out.
Keep bones without skin weights
Control and IK bones are removed by default.
Rig and finger files
Rig file (.json)
For models made of rigid parts with no skin.
Finger chains (.json)
Adds extra bone chains, such as fingers.
Convert to .styk
Check these
Download .styk