GLB to Styk

Convert a rigged .glb model into a StykAnimate project.

Options
Figure height on the canvas.
Where the figure turns and is placed.
Degrees to rotate the model around its vertical axis.
Attach loose meshes to the root bone instead of leaving them out.
Control and IK bones are removed by default.
Rig and finger files
For models made of rigid parts with no skin.
Adds extra bone chains, such as fingers.